![]() ![]() I cannot fathom the intent - save malice - that led to this state of affairs. I can make the controls behave the way I desire during combat, but not during the course of the rest of the experience. Thus you are aware of the need for this feature. You clearly offer the option to invert said axis whilst aiming. ![]() The effort required to multiply the y-axis by negative one is childishly trivial compared to the effort required to overcome eighteen years of muscle memory, which is what it seems you're asking me to do in order to play your video amusement product.Īnd do not attempt to claim that this was merely an oversight. I can only conclude this was an act of calculated malice, the work of an eager and spiteful reprobate. I have spent several hours in a state of constant agitation because I cannot comfortably make use of your softwares. This is a feature offered by every other such product you might care to name, including all of the previous works bearing the "Silent Hill" moniker. ![]() I am referring, of course, to the blatant and willful omission of a feature to allow the user to invert the y-axis, so that pressing forward results in looking down, and contrary-wise, pulling back will result in looking up. Whoever gave you command of a compiler did a grave disservice not just to your software product, but to the industry as a whole. Silent Hill 2 built on the gameplay of the original, and featured memorable music from composer Akira Yamaoka and artist Masahiro Ito, the creator of Pyramid Head.ĭeveloper Bloober Team is best known for its psychological horror fare, including the Layers of Fear games, The Medium, and Observer.Ĭorrection: Konami and Bloober Team did not announce a release window for their Silent Hill 2 remake.To the person in charge of the inputs in Silent Hill Homecoming: Silent Hill 2 tells a story of grief, as manifestations of James’ psychological state - including the iconic monster Pyramid Head - force him to confront his guilty conscience. It focused on protagonist James Sunderland, who heads to Silent Hill after receiving a letter from his wife informing him that she is waiting for him there, despite her death years prior. That version of the game was developed by Konami’s Team Silent. The original Silent Hill 2 was released for PlayStation 2 in 2001, and later came to Xbox and Windows PC. The remake is touted as a PlayStation 5 console timed-exclusive, with a Windows PC version also coming. Mateusz Lenart, creative director and lead designer at Bloober Team, said in a post on the PlayStation Blog that “one of our primary goals is to preserve the atmosphere that made Silent Hill 2 so exceptional, while also modernizing many aspects of the game’s overall gameplay.” Original Silent Hill composer Akira Yamaoka and artist Masahiro Ito are collaborating on the remake’s development. The remake will also feature a new, over-the-shoulder camera perspective. The Silent Hill 2 remake appears to be a top-to-bottom recreation of the game, as revealed by a debut trailer that showcased highly detailed graphics, new voice over work, and new music. Silent Hill 2 is coming to PlayStation 5 and Windows PC, Konami announced Wednesday during its Silent Hill Transmission livestream. Konami is bringing Silent Hill 2, widely regarded as the best entry in the psychological horror game franchise, to modern platforms with a new remake.
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